17 (Apr 10)| Roman | Senator | Camper for 9 years | Cohort 1
Likes: war games, pizza, lipgloss, the colour blue, clear skies
Dislikes: monster attacks, her older sister, being on guard duty, dishonesty, arrogance
Physical Description: Zoe is 1.70 and weighs around 58 kg. She has a feminine body, with curves in all the right places, and yet she will still look athletic and lean. She has medium-length blonde hair, shiny blue eyes and cute dimples in both her cheeks. In summer, her body gets covered in freckles. She is a beautiful girl who appears even more attractive because of the aura she has as a daughter of Jupiter.
Personality: Everyone expects Zoe to be a leader and to be a role-model for the rest of the campers, but she doesn’t feel like she is fit for the job. She can be quite clumsy sometimes and whenever she messes up, things will get blown out of proportion, making her wish the earth would swallow her whole. Zoe is very self-conscious and knows her limits well, what she can or can’t do. Moreover, she is a good listener and will come up with valuable advice for those who ask. Given that she is a daughter of the most powerful god, in battle, she too might end up claiming most of the responsibilities and will try to be on the front lines, defending her team. Zoe feels very strongly about her fellow campers. They are her pack, her friends, her family and no one should dare touch them. She is loyal to the bone and as rational as she can be, but in matters such as the safety of her fellow campers, she might act before she thinks.
History: Due to her heritage as a daughter of Jupiter, it’s surprising how Zoe wasn’t killed before she joined the camp. It’s not easy for a child of the king of gods to survive with hundreds of monsters who can sniff her out, but she did; at least until her 8th birthday. Since she joined the legion, Zoe has not had much contact with her family. Gina, her mother, was already married when she met Zeus and had little Zoe. So, her older sister has always looked down on her and blamed her for everything wrong. Everytime they meet, sparks of anger fly. Of course Gina received her divorce papers soon after her husband found out about her cheating. She remaried a man Zoe highly dislikes, but the girl only found out by word of mouth. She was not invited to the wedding.
Relationships: Close friends with Juliet.
Powers: As a daughter of Jupiter, Zoe inherited Aerokinesis, thus she can control air, clouds and winds, which also give her the ability to fly. A special power she hold is that she can summon bolts of lightning, but very rarely and only a couple of them as it really drains her of energy.
17 (May 30) | Roman | Legionnaire | Camper for 2 years | Cohort 5
Likes: flowers, spring, the sun, shopping, vegetarian food
Dislikes: fizzy drinks, computers, rough people, pickles
Physical Description: Tasia is of medium stature – 1.65 – and has a slim body. She lacks any kind of curves, looking like a boy is she puts on a loose tshirt. Her face on the other hand is very attractive. She has dainty features that give her quite an angelic look. She has light green eyes, full lips and golden hair she wears at a shoulder-length.
Personality: Tasia tends to keep quiet. Not because she is not friendly, but because she would rather listen to what others have to say. She likes to observe the world around her and take a consequential action. While paying attention to details comes in handy in training, she can be quite forgetful day to day. Tasia loses things often, even herself some of the times. Her spatial orientation is terrible, even more so when she is stressed – she can’t tell left from right at her worst moments. Around people, the girl is easy-going and careful. She will always know what to say to make you feel just a little bit better. Being a Ceres legacy, she finds it relaxing to be in nature, not in the middle of the forest, but rather in the middle of a green field with hundreds of species of plants. Tasia takes great care of plants and her favourite spot is somewhere in the Garden of Bacchus, but you have to be really special to be invited to come along.
History: Being born and raised in New Rome has allowed Tasia to grow close to all Roman deities. She knows their customs, their preferences and loves hanging out by their temples. Tasia was raised by her mother and grandfather and until the age of four, Apollo himself lived around the house. Unfortunately, it is hard for gods to live among humans, so after saying his elaborate goodbyes, they didn't see much of him again. The girl loves her grandfather. He had told her many stories about his life and how he met Ceres. She has joined the Legion quite late, and she wouldn't have joined at all if it weren't for a gift Apollo sent – a golden quiver with a bow and arrow. Tasia is the only one in camp who uses this as her weapon. Romans resent it. Only Apollo kids can get away with using it.
Powers: As a daughter of Apollo, Tasia possesses Photokinesis, thus she can control light. Because she hasn't been training long, the girl can only use this power when the sun is up, drawing from its energy. As legacy of Ceres, she can manipulate small plants and bushes.
19 (June 21 ) | Roman | Legionnaire | Camper for 4 years | Cohort 4
Likes: intimacy, giving dating advice, roses, pearls, silver weapons
Dislikes: snakes, stains, politics, nosy people
Physical Description: Juliet has a model–like body: 1.74cm tall and weighting around 52 kg. She has a curvaceous body, darker skin along with her dark, sparkling eyes and her brown tresses, which fall under her shoulders. She gives off an aura of gracefulness and charm which makes her mesmerizing to the eyes.
Personality: Juliet is a truly enchanting person. Her personality is as wonderful as her appearance. Juliet is a generous person, who would lend her help to anyone, and her best department being: love. She has an infectious and airy laugh, and a great sense of humor. Juliet is very independent, so it is no surprise her combat skills are quite good. She specializes in hand-to-hand combat, and even if she has no impressive strength, her reflexes, great mobility, and stamina make up for it. Her weapon of choice is a small silver dagger, which allows her more flexible strikes. Juliet is usually calm and collected, always wearing a charming smile even when angry—she never actually loses the smile even when mad, but it is noticeably different from her usual one. She is prone to holding grudges so if you have wronged her, do not be surprised if you find poison in your food. One of Juliet's favourite things to do it manipulating men. They would do just about anything after she plays her game.
History: Her past is a subject Juliet would rather keep to herself. A single parent isn’t that bad usually, but Juliet got the short end of the stick. Her father had been so mystified with Venus, her mother, that he was never able to forget her, which resulted in sleepless nights and drinking too much alcohol. In a few words, Juliet’s childhood hadn’t been a pleasant one but she learnt to forgive her father while at the Wolf House, where she arrived to after running away from home.
Relationships: She is quite close to Zoe, they just clicked from the second they met.
Powers: As a daughter of Venus, Juliet possesses Charmspeak which makes her deep voice so enticing it is hard to resist it, be it man, woman, monster or god. It is easy for her to find the desired words to make her statement get across perfectly.
18 (March 1)| Roman | Senator | Camper for 6 years | Cohort 1
Likes: fighting, the sight of blood, fire, gold
Dislikes: weakness, greeks, rules, bow and arrows
Personality: Arrogant, proud and crude. Amelia acts before she thinks and doesn’t care about consequences. Unlike Luisa, she is bloodthirsty and will jump into a fight because she simply feels like it. If she doesn’t like you, you will know it, whether it is her mean stare or the knife she has at your throat. Amelia is proud to be a daughter of Mars, taking her duties very seriously even if she is not in the position to do so. In case of battle, she will insist to be the one with the last word, just because it is what her father would do. Being placed in Cohort 1 makes it even worse. This Cohort is considered the best, thus it only adds to her arrogance. She looks down on anyone she considers weaker and takes pleasure in denigrating them in front of other people. In short, she is the bully. However, she does have ingenious war techniques and comes up with good attack plans, but tends to ruin things with her impulsive nature.
History: The first thing Mars found attractive about Amelia’s mother was her fiery, exploding personality. Jane ran away from home at the age of 16 and moved on the West Coast, where she lived for a couple years as a pick-pocket and sometimes got involved in house robberies. As soon as she turned 18, Jane started working as a stunt woman, which is when Mars noticed her. Things happened slowly at first, to the god’s delight – he had a hard time wooing the young woman, none of his tricks seemed to work on her. If you ask Jane if she has ever been in love with Mars, she would say no and slam the door in your face. After she fell pregnant with Amelia, the god vanished, leaving her with no choice but give up her job and taking on something less dangerous. The woman has spent 18 years loving her daughter and despising the man who left her. Amelia understands her motives and never tried to argue with her mother, but she still looks up to Mars. As a child, the girl was the school’s bully, unafraid to take even on those older than her. She was kicked out of several schools over the years, not that she cared.
Relationships: Amelia butts heads with Louisa quite often, it's unclear what kind of relationship they have. While it's not hate, it's definitely not love either.
Powers: As a daughter of Mars, Amelia inherited the power of Telumkinesis, thus she can control any kind of weapon. Other powers she has include strategy and warfare expertise, as well as enhanced stamina and strength.
18 (Sept 4) | Roman | Legionnaire | Camper for 5 years | Cohort 4
Likes: sculpting, dimples, romance novels, purple, dusty books, the Renaissance
Dislikes: theft, wreckage, eggs, lies, ignorance
Physical Description: Beatrix is tall and slender, with a toned body and little curves. Her thick, brown hair drapes in curls down to her shoulders. She has intelligent, doe eyes that appear to pierce into your mind. She often wears a lot of feminine, colourful clothes and natural make up.
Personality: Beatrix loves the arts, something she has inherited from her mother. Take her on a trip to a museum and you’ve got yourself a new friend, although she will tell you all about the exhibits. Her art skills are very good as well. You might catch a glimpse at the doodles she always makes during classes. She is an easy-going, open person that is still very grounded in reality. Bea tends to over think things – she will weigh in all aspects before taking a decision, making sure it is as objective as possible. Given that Minerva is not taken very seriously as a tactical expert, neither is the girl, which has made her very insecure. She rarely speaks up in matters of war because she knows nothing she can say will be well received. During war games, Beatrix has proven to be very tactical and defensive. She will often be the one to have your back. Her favourite weapon is a golden spatha she found in the armory on her first week at camp.
History: Beatrix was raised by a single father up until the age of 6. After that, he was deployed by the US army and unfortunately died on duty in Afghanistan. The loss of her father hit the girl terribly. She moved in with an aunt in Michigan, who recalls that Beatrix cried continuously for at least a month after receiving the dire news. Slowly, she had come to accept that her father was no more. Given that her aunt was 57, she began helping her out. She became more responsible, more mature, which might not be the best thing for kid her age. By the time she started going to school, Beatrix was far more mature than any other kid. Lupa found her during a school trip, trained her and sent her off to join the Legion. Before that, the girl had no idea about the existence of gods.
Powers: As a daughter of Minerva, Beatrix possesses Divine Knowledge, especially into myths and creatures. She is also very good at arts and crafts.
16 (Dec 3) | Roman | Legionnaire | Camper for 3 years | Cohort 4
Likes: fire, gadgets, running, oranges, enthusiastic people, coffee
Dislikes: winter, the beach, pink, romantics, insects
Physical appearance: Maia packs a lot of power in a tiny body. She is 1.60 and weighs 51kg. She has a plain body, nothing to show off. She has hazel eyes and her dirty blonde hair is usually pulled up high in a ponytail and even so gets stuff stuck to it.
Personality: Maia is a very energetic person and she always need to have something keeping her occupied. Her attention will dart from one thing to another and she will find herself changing topic in a conversation every single minute. Maia never walks at a slow pace; she runs. She loves tinkering with things, even if she sometimes breaks them completely. It allows her to learn as much as she can about ‘how the world works’, that’s what she calls it. If you’re nice to her, she might even expertly fix your weapons, even improve them if you were extra nice. In case you want to completely ruin her, make her sit down and read. You will come back 5 minutes later and find her angry and the book torn to pieces, maybe even get some origami. Some campers, who are more serious, think of Maia as a nuisance, with all her moving and running around. So it’s quite normal to find people who don’t enjoy having her around. She has never shown any interest in having a relationship with someone, mainly because she doesn’t understand what’s so great about having someone slow you down and hold your hand.
History: Eleanor, Maia’s mother, never hid who she was from her daughter. And she never stood in her way. From a small age it was much too clear that this was one kid who would never slow down. Maia never did well in school, her grades were always bad as she never found studying worthy of her time. It was much more interesting to unscrew the desks. Vulcan was also rather present, even if not in human form. He was the one to give Maia her first tool – a screwdriver. Eleanor was always afraid her daughter might poke her eyes out with it, or even badly injure someone, but in never happened thankfully. The gifts kept coming as the girl grew up. Vulcan was quite the attentive father.
Powers: As a daughter of Vulcan, Maia possesses Technokinesis and is able to control and animate electronic devices with ease. She can also stand high temperatures, which is why she loves summer the most.
15 (May 17) | Roman | Legionnaire | Camper for 2 years | Cohort 2
Likes: history, swimming, silence, vanilla, the colour yellow
Dislikes: bugs, people treating her like a child, snow
Physical Description: She is 1.65cm tall and weighs 52kg. Her body still looks like a child's, so with no notable curves, but she has strong arms and legs from the training. Marie has deep red hair and blue eyes.
Personality: Marie is one of the youngest campers, but one of the most ambitious. Because of her status as a legacy, she know she is not as powerful as those who are demigods. Therefore, she works twice as hard to prove herself. She has a hard time trusting anyone – she fears they might be looking to play jokes on her, like they did when she was new – and is an introvert. 2 years since she has joined the legion and she has not made friends. Marie does not socialize much aside from training sessions and chores. You are most likely to find her tucked away in a quiet corner, reading. Her biggest passion is learning history and her photographic memory allows her to memorize dates and details easily. Her attention to details also serves her well in battle. She hopes to one day become Praetor and after that, even a Senator. Altough she hates being treating like a child, she still is one. Marie smiles often and is easily amused, but hides it so no one uses it to trick her. The girl is determined to follow in her father's footsteps. As a short term wish though, she still hopes to make some friends, but that would mean trusting someone.
History: Marie’s father is a son of Neptune and was one of the most respected campers of his time. He was the youngest ever elected senator and he has lead the Legion into many successful battles. He is Marie’s hero and she strives to become just like him. Her mother is a daughter of Bacchus, a charming beautiful woman with hair like fire, who the girl resembles a lot. When her parents suggested her trying out for the Legion, she didn't embrace the idea. She never felt strong enough or worthy enough, even if she really desired to be part of it. Her father agreed to let her stay longer and helped train her until Marie finally felt secure enough.
Relationships: Marie looks up to Luisa and tries to find ways to spend more time around her.
Powers: As a legacy of Neptune, Marie possesses Geokinesis, limited however. Minor powers include the ability to talk to horses. As a legacy of Bacchus she can control feelings such as anxiety and paranoia, without inducing permanent madness.
19 (Nov 20)| Roman | Praetor | Camper for 7 years | Cohort 1
Likes: order, large dogs, sharp blades, nature, feasts, loyalty
Dislikes: chaos, passive-aggressive people, heat, laziness
Physical Description: Luisa is not the tallest person out there. She stands at a height of 1.64, but has a strong muscular body. Her hair is straight and brown and she has severe, green, almond shaped eyes. Her clothing is always practical and comfortable, most of the time in earthy tones.
Personality: Louisa is a strong, stubborn young woman with avid taste for blood and fighting. In spite of it, she does not start a fight if there is no reason behind it. The girl lives by a code of rules she has imposed on herself, trying to be most like her mother. Although she is quick-tempered, the girl is ultimately truly courageous and intelligent. She is a great warrior, skilled in fighting with a sword, a spear and has the physical strength to take others down without any weapons at all. Her bold nature led to being elected as a Praetor of Camp Jupiter. Although she doesn't tower over people with her height, the way she carries herself imposes respect. She hates tomfoolery and stupid jokes and sometimes takes advantage of her position as a Praetor to punish those out of line. What she always is, is polite and well mannered, which makes her a great leader. You will not hear Luisa utter offensive words because she feels like demeaning someone.
History: Michael Cartwright, a simple Latin teacher fell in love with a woman who was his total opposite: brave, beautiful, surrounded by an aura of mystery. Their love affair ended abruptly once Bellona could no longer live among mortals. She left their daughter in his care, without any guidance. Now, every time he looks at Luisa, all he sees is the spitting image of her mother, often reminding her of the uncanny resemblance. Even though she did not grow up with a mother by her side, Michael made sure she knew she was loved and protected. At the tender age of 12, Luisa is the one who decided that it was time to join the Legion. No matter what Michael might have said, there was nothing he could do to change her mind. She holds the record for the fastest journey through the dangerous forest of Oakland Hills – it is said she came out 2 days later, without a scratch and carrying a wolf skin over her shoulder.
Relationships: Luisa is respected by everyone at camp. She is a good leader and the campers look up to her. She is somewhat of a mentor to Marie.
Powers: As a daughter of Bellona, Louisa possesses Odikinesis, a power that allows her to influence negative feelings such as hatred, anger or disgust. Minor powers she controls are expertise in weapons and warfare, as well as amplified stamina and strength.
17 (Jan 20) | Roman | Legionnaire | Camper for 6 years | Cohort 5
Likes: olives, rock music, jokes, blue eyes, old movies
Dislikes: gloom, judgmental people, vices, crowds, arrogance
Physical Description: Kira is tall and slender and people joke that she’s like a skeleton from her dad’s world (she hates those jokes). She has deep, straight, black hair and thick bangs that cover her wide forehead. Her eyes are entirely black and her skin is very pale.
Personality: As a child of Pluto, this girl is not all that welcome anywhere she goes. It’s not that she isn’t a nice person, but rather because she gives off a feeling of death or sadness. In spite of this, Kira is always polite and well-mannered, smiles every time she gets the chance and helps however she can. You might find she is a friendly, open person if you give her a chance. Having people fear her and leave her out of activities because they don’t want to have her around saddens her quite a lot. Silence settles over any room she enters and campers are usually awkward around her. The quicker they can finish the conversation, the better. As a consequence, Kira is pretty much a loner, not by choice, but by circumstances. She has developed a passion for reading and watching movies, activities that don’t require her to be around people. Sometimes she hangs around on the roof of Pluto’s temple. She goes there because she feels closer to her dad and hopes he might give her a sign that he hears her.
History: Kira comes from a long line of Japanese politicians and businesspeople. Her real name is Zakuro, which means pomegranate, the fruit of the Underworld. She likes using Kira as it is easier for people outside of Japan to remember and it also doesn’t always remind her she is a child of hell. Her mother, Inari, met Pluto at a business conference, lived a few interesting months together, had a child and he left before Zakuro had her first birthday. He kept showing up randomly until her 10th birthday, but Inari was now married to another man and he never told Zakuro who he really was. After her 10th birthday, the girl was sent to America at a boarding school and, not long after she arrived, Lupa approached her and revealed the truth.
Powers: As a daughter of Pluto, Kira possesses the power of Ferrokinesis, thus she can control any kind of metal that exists under the surface of earth. Where there are large quantities, she may be able to cause earthquakes or fissures. When she is really stressed, scared or anxious, diamonds start popping up around her, but do NOT touch them or you will find yourself as the new addition to the Underworld.